Campagne |
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UIO DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB - TFGE |
Era |
Pd Âdh - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Master Summoner is the most powerful summoner. It owns a very large magic circle which affects all units inside. It can cure, give bonuses and be used for an attack. An incantation of power is the most powerful magic attack in the era, but sometimes it doesn't work.
Évolue à partir de : | Summoner III |
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Évolue en : | |
Coût : | 60 |
PV : | 65 |
Mouvement: | 5 |
XP : | 150 |
Niveau: | 4 |
Alignement : | neutre |
ID | BM SummonerIV |
Capacités : | Summon |
magical scimitar tranchant | 8 - 3 corps à corps | magique | |
circle of destruction feu | 35 - 1 à distance | magique | |
incantation of power feu | 25 - 1 à distance | circle |
Résistances : | |
---|---|
tranchant | 0% |
perforant | 0% |
contondant | 0% |
feu | 0% |
froid | 0% |
sacré | 20% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 2 | 40% |
Château | 1 | 60% |
Collines | 2 | 50% |
Eau peu profonde | 3 | 20% |
Eau profonde | 99 | 20% |
Forêt | 2 | 50% |
Forêt de champignons | 2 | 50% |
Gelé | 3 | 20% |
Impraticable | 99 | 20% |
Infranchissable | 99 | 40% |
Marais | 3 | 20% |
Montagnes | 3 | 60% |
Plat | 1 | 40% |
Récif | 2 | 30% |
Sable | 2 | 30% |
Village | 1 | 60% |